| Jhansi Kudo |
|---|
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| Nickname: |
| Classe: Monaco |
| Luogo di nascita: Magnimar |
| Età: 33 |
| Status: Vivo |
| Affiliazioni: Bar Pour Toi |
Jhansino Jhansino aiai videino
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Monaco ( Windstep Master )
| Livello | Bonus Attacco Base | Tempra | Riflessi | Volontà | Speciale | Danno Senz’Armi | Bonus CA | Movimento Veloce |
| 1° | +1 | +2 | +2 | +0 | Colpo Senz’Armi, Hurricane Punch (Ex) , Raffica di Colpi, Talento Bonus | 1d6 | +0 | +0 m |
| 2° | +2 | +3 | +3 | +0 | Eludere, Talento Bonus | 1d6 | +0 | +0 m |
| 3° | +3 | +3 | +3 | +1 | Movimento Veloce, Colpo Ki (magia), Riserva Ki, | 1d6 | +0 | +3 m |
| 4° | +4 | +4 | +4 | +1 | Mente Lucida, Potere Ki | 1d8 | +1 | +3 m |
| 5° | +5 | +4 | +4 | +1 | Colpo di Stile, Purezza del Corpo, | 1d8 | +1 | +3 m |
| 6° | +6/+1 | +5 | +5 | +2 | Potere Ki, Talento Bonus | 1d8 | +1 | +6 m |
| 7° | +7/+2 | +5 | +5 | +2 | Colpo Ki (ferro freddo/argento) | 1d8 | +1 | +6 m |
| 8° | +8/+3 | +6 | +6 | +2 | Potere Ki | 1d10 | +2 | +6 m |
| 9° | +9/+4 | +6 | +6 | +3 | Colpo di Stile, Eludere Migliorato | 1d10 | +2 | +9 m |
| 10° | +10/+5 | +7 | +7 | +3 | Colpo Ki (legale), Potere Ki, Talento Bonus | 1d10 | +2 | +9 m |
| 11° | +11/+6/+1 | +7 | +7 | +3 | Raffica di Colpi | 1d10 | +2 | +9 m |
| 12° | +12/+7/+2 | +8 | +8 | +4 | Potere Ki | 2d6 | +3 | +12 m |
| 13° | +13/+8/+3 | +8 | +8 | +4 | Colpo di Stile, Lingua del Sole e della Luna | 2d6 | +3 | +12 m |
| 14° | +14/+9/+4 | +9 | +9 | +4 | Potere Ki, Talento Bonus | 2d6 | +3 | +12 m |
| 15° | +15/+10/+5 | +9 | +9 | +5 | Colpo di Stile (2/round) | 2d6 | +3 | +15 m |
| 16° | +16/+11/+6/+1 | +10 | +10 | +5 | Colpo Ki (adamantio), Potere Ki | 2d8 | +4 | +15 m |
| 17° | +17/+12/+7/+2 | +10 | +10 | +5 | Colpo di Stile, Corpo Senza Tempo | 2d8 | +4 | +15 m |
| 18° | +18/+13/+8/+3 | +11 | +11 | +6 | Potere Ki, Talento Bonus | 2d8 | +4 | +18 m |
| 19° | +19/+14/+9/+4 | +11 | +11 | +6 | Mente Impeccabile | 2d8 | +4 | +18 m |
| 20° | +20/+15/+10/+5 | +12 | +12 | +6 | Perfezione Interiore, Potere Ki | 2d10 | +5 | +18 m |
Wind Step (Su)
At 4th level, the windstep master’s steps become supernaturally light. As a move action, he can use air walk (as per the spell) up to a distance equal to his fast movement bonus. He must reach a solid, level surface able to support his weight by the end of his turn or he falls.
This ability replaces slow fall or the ki power gained at 4th level for an unchained monk.
Swift Ki (Su)
At 4th level, the windstep master can spend 1 point from his ki pool as a swift action to sustain his wind step for 1 minute. During this time, the windstep master can remain airborne even if he doesn’t reach a solid surface.
He can also spend 1 point from his ki pool as a swift action to increase his wind step distance by 20 feet for 1 round.
The windstep master does not gain the ability to spend ki to increase his base speed by 20 feet for 1 round.
This ability alters ki pool.

